Game Structure

A Necessary Evil

Acts

An Act is a collection of Bodies and Rests with a connecting theme. You will play through three Acts over the course of the game, choosing a fixed number of Bodies from an Act, resolving the prompts, and moving on.

Resolving an Body

Author's Note: This section needs a Unity of Effect pass on my end.

After selecting a Body, you will complete a series of prompts to tell their story and explore the existence and development of the Frame. You can use these prompts to tell a detailed story, or summarize the existence of your Frame.

Please complete the following steps to resolve a Body:

  1. Choose a Body from those available in the current Act.

  2. Describe the Body, providing a name (if appropriate) and a few details.

  3. Consider how they came to power over the Frame.

  4. Answer the Body questions.

  5. Choose a prompt from either Power & Prosperity or Necessary & Negligent to define the Body's time with the Frame.

  6. Optionally answer one of the Frame questions in the Playbook.

  7. Consider how the Body loses or relinquishes power over the Frame.

You are also encouraged to write a few lines describing these events.

Resolving a Rest

After resolving a Body, players complete the following steps to resolve a Rest:

  1. Choose how much time to Rest from those available in the current Act.

  2. Wait in silence, or with music, for the assigned time.

  3. Choose prompt(s) from either Changes & Events or Burnt & Frayed to show the effects of time passing.

  4. If players have met the requirement to move on to a new Act (such as having resolved two Bodies from the current Act), do so.

  5. Then, begin either select a new Body or move on to the next Act, as appropriate.

Breaks

At this point stop to think about taking a break. If you write a lot of detail of a Body, it may be best to play over several sessions instead of one long marathon.

Last updated